The VR games we are creating utilize a novel, digital spirometer to capture breath inhalation, holding, and exhalation. These natural respiratory mechanisms are converted to digital signals and used as the gameplay controls. In doing so, we are hoping to increase therapy completion rate and create games that children will be excited to revisit as they complete their therapy.
In addition to creating the base games, we will be adding a multiplayer aspect to each game to increase the children’s drive to complete the therapy. The multiplayer aspect will vary for each game, but it will allow CF patients to compete/collaborate with each other in the VR environment.