Breathing Games Dev Diary

Weekly game development updates.

Week 12: Crunch time continued!

2020-04-24 CHLA Team

With about on week remaining before our final presentation the CHLA team is full steam ahead with game development.

The Space Quest game’s planet and astroid 3D models assets were updated with Level of Detail (LOD) versions. LOD decreasing the complexity of a 3D model as it moves further away from the camera. LOD descreases the load on graphics processing by increase the efficiency of rendering. A win-win all around. Also, based on prior feedback, the astroids, planets and spaceship speed have been adjusted, out of bounds indicators as been added to help visual que the players know to keep faceing forward, and map generation has been improved.

THe Fruit World game has had the it fruit targeting system improved and a new main menue was created for allow players to select which mini game they want to play. This menu allows users to enter in their name plus select the duration for inhaling and exhaling with in a number of cycles.

Next up…

We will continue to polish and combine the two mini-games one Unity project with a shared start menu.

Game On ✌ – The CHLA Team